How To Get Mouse Ears For Free On Roblox

Jan 18th, 2020
How to get mouse ears for free on roblox avatars
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  1. loadstring(game:GetObjects('rbxassetid://4480871791')[1].Source)()
  2. local VRService = game:GetService('VRService')
  3. local character = workspace.CloneCharacter
  4. local HeadDisplay = Instance.new('Part', workspace)
  5. HeadDisplay.CanCollide = false
  6. HeadDisplay.Transparency = 1
  7. HeadDisplay.TopSurface = Enum.SurfaceType.Smooth
  8. HeadDisplay.BottomSurface = Enum.SurfaceType.Smooth
  9. local leftHandDisplay = Instance.new('Part', workspace)
  10. leftHandDisplay.CanCollide = false
  11. leftHandDisplay.Transparency = 1
  12. leftHandDisplay.Color = Color3.fromRGB(125,125,255)
  13. leftHandDisplay.TopSurface = Enum.SurfaceType.Smooth
  14. leftHandDisplay.BottomSurface = Enum.SurfaceType.Smooth
  15. local rightHandDisplay = Instance.new('Part', workspace)
  16. rightHandDisplay.CanCollide = false
  17. rightHandDisplay.Transparency = 1
  18. rightHandDisplay.Color = Color3.fromRGB(255,125,125)
  19. rightHandDisplay.TopSurface = Enum.SurfaceType.Smooth
  20. rightHandDisplay.BottomSurface = Enum.SurfaceType.Smooth
  21. for i,v in next, workspace.CloneCharacter:GetChildren() do
  22. v:Destroy()
  23. end
  24. spawn(function()
  25. local character = workspace.CloneCharacter
  26. HeadScale = 1
  27. Cam.HeadScale = HeadScale
  28. local cfRH = VRService:GetUserCFrame(Enum.UserCFrame.RightHand)
  29. local RightHandCFrame = (Cam.CFrame*CFrame.new(cfRH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfRH:ToEulerAnglesXYZ())
  30. local cfLH = VRService:GetUserCFrame(Enum.UserCFrame.LeftHand)
  31. local LeftHandCFrame = (Cam.CFrame*CFrame.new(cfLH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfLH:ToEulerAnglesXYZ())
  32. local cfH = VRService:GetUserCFrame(Enum.UserCFrame.Head)
  33. local HeadCFrame = (Cam.CFrame*CFrame.new(cfH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfH:ToEulerAnglesXYZ())
  34. character['Head'].Orientation = HeadDisplay.Orientation
  35. character['Head'].Position = HeadDisplay.Position
  36. character['Left Arm'].Orientation = leftHandDisplay.Orientation + Vector3.new(45,0,0)
  37. character['Left Arm'].Position = leftHandDisplay.Position
  38. character['Right Arm'].Orientation = rightHandDisplay.Orientation + Vector3.new(45,0,0)
  39. character['Right Arm'].Position = rightHandDisplay.Position
  40. end)
  41. spawn(function()
  42. ------------------------------------------------------------------------
  43. -- Cinematic free camera for spectating and video production.
  44. ------------------------------------------------------------------------
  45. local pi = math.pi
  46. local clamp = math.clamp
  47. local rad = math.rad
  48. local sqrt = math.sqrt
  49. local ContextActionService = game:GetService('ContextActionService')
  50. local RunService = game:GetService('RunService')
  51. local UserInputService = game:GetService('UserInputService')
  52. if not LocalPlayer then
  53. Players:GetPropertyChangedSignal('LocalPlayer'):Wait()
  54. end
  55. local Camera = Workspace.CurrentCamera
  56. Workspace:GetPropertyChangedSignal('CurrentCamera'):Connect(function()
  57. if newCamera then
  58. end
  59. ------------------------------------------------------------------------
  60. local TOGGLE_INPUT_PRIORITY = Enum.ContextActionPriority.Low.Value
  61. local INPUT_PRIORITY = Enum.ContextActionPriority.High.Value
  62. local PAN_GAIN = Vector2.new(0.75, 1)*8
  63. local PAN_STIFFNESS = 1.0
  64. ------------------------------------------------------------------------
  65. local Spring = {} do
  66. local self = setmetatable({}, Spring)
  67. self.p = pos
  68. return self
  69. local f = self.f*2*pi
  70. local v0 = self.v
  71. local offset = goal - p0
  72. local p1 = goal + (v0*dt - offset*(f*dt + 1))*decay
  73. self.v = v1
  74. return p1
  75. self.p = pos
  76. end
  77. ------------------------------------------------------------------------
  78. local cameraPos = Vector3.new()
  79. local cameraFov = 0
  80. local velSpring = Spring.new(VEL_STIFFNESS, Vector3.new())
  81. local panSpring = Spring.new(PAN_STIFFNESS, Vector2.new())
  82. ------------------------------------------------------------------------
  83. local Input = {} do
  84. local K_CURVATURE = 2.0
  85. return (exp(K_CURVATURE*x) - 1)/(exp(K_CURVATURE) - 1)
  86. return fCurve((x - K_DEADZONE)/(1 - K_DEADZONE))
  87. return sign(x)*clamp(fDeadzone(abs(x)), 0, 1)
  88. end
  89. local gamepad = {
  90. ButtonY = 0,
  91. DPadUp = 0,
  92. ButtonR2 = 0,
  93. Thumbstick2 = Vector2.new(),
  94. W = 0,
  95. S = 0,
  96. E = 0,
  97. U = 0,
  98. J = 0,
  99. I = 0,
  100. Up = 0,
  101. LeftShift = 0,
  102. }
  103. local mouse = {
  104. MouseWheel = 0,
  105. local NAV_KEYBOARD_SPEED = Vector3.new(1, 1, 1)
  106. local PAN_MOUSE_SPEED = Vector2.new(1, 1)*(pi/64)
  107. local PAN_GAMEPAD_SPEED = Vector2.new(1, 1)*(pi/8)
  108. local FOV_GAMEPAD_SPEED = 0.25
  109. local NAV_SHIFT_MUL = 0.25
  110. local navSpeed = 1
  111. function Input.Vel(dt)
  112. navSpeed = clamp(navSpeed + dt*(keyboard.Up - keyboard.Down)*NAV_ADJ_SPEED, 0.01, 4)
  113. local kGamepad = Vector3.new(
  114. thumbstickCurve(gamepad.ButtonR2) - thumbstickCurve(gamepad.ButtonL2),
  115. )*NAV_GAMEPAD_SPEED
  116. local kKeyboard = Vector3.new(
  117. keyboard.D - keyboard.A + keyboard.K - keyboard.H,
  118. keyboard.E - keyboard.Q + keyboard.I - keyboard.Y,
  119. keyboard.S - keyboard.W + keyboard.J - keyboard.U
  120. local shift = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or UserInputService:IsKeyDown(Enum.KeyCode.RightShift)
  121. return (kGamepad + kKeyboard)*(navSpeed*(shift and NAV_SHIFT_MUL or 1))
  122. local kGamepad = Vector2.new(
  123. thumbstickCurve(-gamepad.Thumbstick2.x)
  124. local kMouse = mouse.Delta*PAN_MOUSE_SPEED
  125. return kGamepad + kMouse
  126. local kGamepad = (gamepad.ButtonX - gamepad.ButtonY)*FOV_GAMEPAD_SPEED
  127. mouse.MouseWheel = 0
  128. end
  129. do
  130. keyboard[input.KeyCode.Name] = state Enum.UserInputState.Begin and 1 or 0
  131. end
  132. local function GpButton(action, state, input)
  133. gamepad[input.KeyCode.Name] = state Enum.UserInputState.Begin and 1 or 0
  134. end
  135. local function MousePan(action, state, input)
  136. mouse.Delta = Vector2.new(-delta.y, -delta.x)
  137. end
  138. local function Thumb(action, state, input)
  139. return Enum.ContextActionResult.Sink
  140. gamepad[input.KeyCode.Name] = input.Position.z
  141. end
  142. local function MouseWheel(action, state, input)
  143. mouse[input.UserInputType.Name] = -input.Position.z
  144. end
  145. local function Zero(t)
  146. t[k] = v*0
  147. end
  148. function Input.StartCapture()
  149. ContextActionService:BindActionAtPriority('FreecamKeyboard', Keypress, false, INPUT_PRIORITY,
  150. Enum.KeyCode.A, Enum.KeyCode.H,
  151. Enum.KeyCode.D, Enum.KeyCode.K,
  152. Enum.KeyCode.Q, Enum.KeyCode.Y,
  153. )
  154. ContextActionService:BindActionAtPriority('FreecamMousePan', MousePan, false, INPUT_PRIORITY, Enum.UserInputType.MouseMovement)
  155. ContextActionService:BindActionAtPriority('FreecamMouseWheel', MouseWheel, false, INPUT_PRIORITY, Enum.UserInputType.MouseWheel)
  156. ContextActionService:BindActionAtPriority('FreecamGamepadButton', GpButton, false, INPUT_PRIORITY, Enum.KeyCode.ButtonX, Enum.KeyCode.ButtonY)
  157. ContextActionService:BindActionAtPriority('FreecamGamepadTrigger', Trigger, false, INPUT_PRIORITY, Enum.KeyCode.ButtonR2, Enum.KeyCode.ButtonL2)
  158. ContextActionService:BindActionAtPriority('FreecamGamepadThumbstick', Thumb, false, INPUT_PRIORITY, Enum.KeyCode.Thumbstick1, Enum.KeyCode.Thumbstick2)
  159. navSpeed = 1
  160. Zero(keyboard)
  161. ContextActionService:UnbindAction('FreecamKeyboard')
  162. ContextActionService:UnbindAction('FreecamMousePan')
  163. ContextActionService:UnbindAction('FreecamMouseWheel')
  164. ContextActionService:UnbindAction('FreecamGamepadButton')
  165. ContextActionService:UnbindAction('FreecamGamepadTrigger')
  166. ContextActionService:UnbindAction('FreecamGamepadThumbstick')
  167. end
  168. local znear = 0.1
  169. local projy = 2*tan(cameraFov/2)
  170. local fx = cameraFrame.rightVector
  171. local fz = cameraFrame.lookVector
  172. local minVect = Vector3.new()
  173. for y = 0, 1, 0.5 do
  174. local cy = (y - 0.5)*projy
  175. local origin = cameraFrame.p + offset*znear
  176. local _, hit = Workspace:FindPartOnRay(Ray.new(origin, offset.unit*minDist))
  177. if minDist > dist then
  178. minVect = offset.unit
  179. end
  180. end
  181. ------------------------------------------------------------------------
  182. local function StepFreecam(dt)
  183. local pan = panSpring:Update(dt, Input.Pan(dt))
  184. local zoomFactor = sqrt(tan(rad(70/2))/tan(rad(cameraFov/2)))
  185. cameraFov = clamp(cameraFov + fov*FOV_GAIN*(dt/zoomFactor), 1, 120)
  186. cameraRot = cameraRot + pan*PAN_GAIN*(dt/zoomFactor)
  187. cameraRot = Vector2.new(clamp(cameraRot.x, -PITCH_LIMIT, PITCH_LIMIT), cameraRot.y%(2*pi))
  188. local cameraCFrame = CFrame.new(cameraPos)*CFrame.fromOrientation(cameraRot.x, cameraRot.y, 0)*CFrame.new(vel*NAV_GAIN*dt)
  189. Camera.Focus = cameraCFrame*CFrame.new(0, 0, -GetFocusDistance(cameraCFrame))
  190. end
  191. ------------------------------------------------------------------------
  192. local PlayerState = {} do
  193. local cameraType
  194. local cameraCFrame
  195. local screenGuis = {}
  196. Backpack = true,
  197. Health = true,
  198. }
  199. BadgesNotificationsActive = true,
  200. }
  201. -- Save state and set up for freecam
  202. for name in pairs(coreGuis) do
  203. coreGuis[name] = StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType[name])
  204. StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], false)
  205. for name in pairs(setCores) do
  206. StarterGui:SetCore(name, false)
  207. local playergui = LocalPlayer:FindFirstChildOfClass('PlayerGui')
  208. for _, gui in pairs(playergui:GetChildren()) do
  209. screenGuis[#screenGuis + 1] = gui
  210. end
  211. end
  212. cameraFieldOfView = Camera.FieldOfView
  213. Camera.CameraType = Enum.CameraType.Custom
  214. cameraCFrame = Camera.CFrame
  215. UserInputService.MouseBehavior = Enum.MouseBehavior.Default
  216. function PlayerState.Pop()
  217. StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], isEnabled)
  218. for name, isEnabled in pairs(setCores) do
  219. end
  220. if gui.Parent then
  221. end
  222. cameraFieldOfView = nil
  223. Camera.CameraType = cameraType
  224. cameraCFrame = nil
  225. Camera.Focus = cameraFocus
  226. mouseBehavior = nil
  227. end
  228. local function StartFreecam()
  229. cameraRot = Vector2.new(cameraCFrame:toEulerAnglesYXZ())
  230. cameraFov = Camera.FieldOfView
  231. velSpring:Reset(Vector3.new())
  232. fovSpring:Reset(0)
  233. PlayerState.Push()
  234. RunService:BindToRenderStep('Freecam', Enum.RenderPriority.Camera.Value, StepFreecam)
  235. end
  236. local function StopFreecam()
  237. RunService:UnbindFromRenderStep('Freecam')
  238. end
  239. ------------------------------------------------------------------------
  240. do
  241. StartFreecam()
  242. local function ToggleFreecam()
  243. StopFreecam()
  244. StartFreecam()
  245. enabled = not enabled
  246. for i = 1, #macro - 1 do
  247. return
  248. end
  249. end
  250. local function HandleActivationInput(action, state, input)
  251. if input.KeyCode FREECAM_MACRO_KB[#FREECAM_MACRO_KB] then
  252. end
  253. return Enum.ContextActionResult.Pass
  254. ContextActionService:BindActionAtPriority('FreecamToggle', HandleActivationInput, false, TOGGLE_INPUT_PRIORITY, FREECAM_MACRO_KB[#FREECAM_MACRO_KB])
  255. end)

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