You can redeem these codes by selecting the Twitter button. Working Codes (2020 No Update of codes yet) Outdated codes. Codes Edit Edit None Edit. Here are the current codes for Building Simulator 1 Sleep - Gives you free idle build, can only be used once Mega - Makes your tool larger, can.
- -- This script has been converted to FE by iPxter
- if game:GetService('RunService'):IsClient() then error('Script must be server-side in order to work; use h/ and not hl/') end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- print('FE Compatibility code by Mokiros | Translated to FE by iPxter')
- local Event = Instance.new('RemoteEvent')
- --Fake event to make stuff like Mouse.KeyDown work
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- return t
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,..)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={..}} or nil
- --Merged 2 functions into one by checking amount of arguments
- --This function will trigger the events that have been :Connect()'ed
- local t = m[ev]
- t.Function(..)
- end
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if io.isMouse then
- m.Hit = io.Hit
- local b = io.UserInputState Enum.UserInputState.Begin
- if io.UserInputType Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and 'Button1Down' or 'Button1Up')
- for _,t in pairs(CAS.Actions) do
- if kio.KeyCode then
- end
- end
- m:TrigEvent(b and 'KeyDown' or 'KeyUp',io.KeyCode.Name:lower())
- UIS:TrigEvent(b and 'InputBegan' or 'InputEnded',io,false)
- end)
- local Player = game:GetService('Players').LocalPlayer
- local Event = script:WaitForChild('UserInput_Event')
- local UIS = game:GetService('UserInputService')
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- UIS.InputBegan:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- if h~=Mouse.Hit or t~=Mouse.Target then
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end]],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- function welcomeOut(we)
- we:TweenPosition(UDim2.new(0.5, -120,-2,0), 'Out', 'Bounce',2)
- we.Visible = false
- local wea = Instance.new('ScreenGui')
- local Welcome = Instance.new('TextLabel')
- Welcome.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- Welcome.BorderSizePixel = 2
- Welcome.Text = 'Welcome, Made by 'gabkiu1', ENJOY!'
- Welcome.Size = UDim2.new(0, 250, 0, 45)
- welcomeOut(Welcome)
- function newgui()
- local plr = owner
- local Frame = Instance.new('Frame')
- local victime = Instance.new('TextBox')
- local tReason = Instance.new('TextBox')
- ScreenGui.Parent = plr.PlayerGui
- Frame.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- Frame.BorderColor3 = Color3.new(0.109804, 0.109804, 0.109804)
- Frame.Position = UDim2.new(0.915912032, -100, 1, -65)
- tReason.Name = 'tReason'
- tReason.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- tReason.BorderSizePixel = 2
- tReason.Position = UDim2.new(0, 0, -0.338461548, 0)
- tReason.Font = Enum.Font.Fantasy
- tReason.PlaceholderColor3 = Color3.new(0.698039, 0.698039, 0.698039)
- tReason.TextColor3 = Color3.new(1, 1, 1)
- cKick.Parent = Frame
- cKick.BackgroundColor3 = Color3.new(0.109804, 0.109804, 0.109804)
- cKick.BorderColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- cKick.Position = UDim2.new(0.109090912, 0, 0.55384618, 0)
- cKick.Font = Enum.Font.Fantasy
- cKick.TextColor3 = Color3.new(1, 1, 1)
- local cBan = cKick:Clone()
- cBan.Text = 'Ban'
- cBan.Position = UDim2.new(0.539090912, 0, 0.55384618, 0)
- victime.Parent = Frame
- victime.BackgroundColor3 = Color3.new(0.917647, 0.917647, 0.917647)
- victime.BorderColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- victime.Position = UDim2.new(0.0606060624, 0, 0.123076923, 0)
- victime.Font = Enum.Font.Fantasy
- victime.Text = 'Player Name'
- victime.TextScaled = true
- victime.TextWrapped = true
- Kicked.Name = 'Kicked'
- Kicked.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- Kicked.BorderColor3 = Color3.new(0.109804, 0.109804, 0.109804)
- Kicked.Position = UDim2.new(0.5, -120, 0, 0)
- Kicked.Visible = false
- Kicked.Text = '
- Kicked.TextScaled = true
- Kicked.TextWrapped = true
- function plrReason(victim,reason)
- rGui.Parent = victim.PlayerGui
- victimReason.Parent = rGui
- victimReason.BackgroundColor3 = Color3.new(0.109804, 0.109804, 0.109804)
- victimReason.BorderColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- victimReason.Font = Enum.Font.Fantasy
- victimReason.TextColor3 = Color3.new(1, 1, 1)
- end
- function Kick(PLAYER)
- if PLAYER.Character and PLAYER.Character:FindFirstChild('HumanoidRootPart') and PLAYER.Character:FindFirstChild('Torso') then
- PLAYER.Character.HumanoidRootPart.Position = Vector3.new(math.random(999000, 1001000), 10000, 0)
- local Plat = Instance.new('SkateboardPlatform', PLAYER.Character) Plat.Position = PLAYER.Character.HumanoidRootPart.Position
- Plat.Size = Vector3.new(100, 1, 100)
- local PART = Instance.new('Part', PLAYER.Character)
- PART.Position = Plat.Position - Vector3.new(0, 3, 0)
- PART.Anchored = true
- PART.Transparency = 1
- if PLAYER.Character and PLAYER.Character:FindFirstChild('HumanoidRootPart') then
- Plat.Position = PLAYER.Character.HumanoidRootPart.Position
- Kick(PLAYER)
- end
- if game.Players:FindFirstChild(plrName) then
- plrReason(game.Players:FindFirstChild(plrName),tReason.Text)
- wait()
- wait(2.25)
- if game.Players:FindFirstChild(plrName) then
- Kicked.Visible = true
- Kicked.Visible = false
- Kicked.Text = 'Kicked ' . plrName . ' Successful, Made By gabkiu1'
- wait(6)
- end
- end
- function RKick(plrName)
- local plrexist = game.Players:FindFirstChild(plrName)
- return false
- if game.Players:FindFirstChild(plrName) then
- plrReason(game.Players:FindFirstChild(plrName),tReason.Text)
- wait()
- wait(2.25)
- if not game.Players:FindFirstChild(plrName) then
- wait(1)
- Kicked.Text = 'Kicked ' . plrName . ' Successful, Made By gabkiu1'
- wait(6)
- else
- Kicked.Visible = true
- end
- end
- if game.Players:FindFirstChild(plrName) then
- plrReason(game.Players:FindFirstChild(plrName),tReason.Text)
- wait()
- wait(2.25)
- Kicked.Text = 'Something hanpped, .. error..'
- wait(6)
- end
- if not game.Players:FindFirstChild(plrName) then
- Kicked.Text = 'Banned ' . plrName . ' Successful, Made By gabkiu1'
- wait(6)
- while true do
- wait(1)
- end
- end
- if not game.Players:FindFirstChild(plrName) then
- end
- Kick(game.Players:FindFirstChild(plrName))
- if game.Players:FindFirstChild(plrName) then
- Kicked.Visible = true
- Kicked.Visible = false
- if not game.Players:FindFirstChild(plrName) then
- plrReason(game.Players:FindFirstChild(plrName),tReason.Text)
- Kicked.Text = 'Banned ' . plrName . ' Successful, Made By gabkiu1'
- wait(6)
- while true do
- wait(2)
- end
- end
- cBan.MouseButton1Click:connect(function()
- local letters = string.len(victime.Text)
- local ple = string.lower(string.sub(v.Name,1,letters))
- eBan(v.Name)
- end
- end)
- cKick.MouseButton1Click:connect(function()
- if string.lower(victime.Text) 'all' then
- if v.Name ~= owner then
- end
- elseif string.lower(victime.Text) 'others' then
- if v.Name ~= owner then
- end
- else
- if not RKick(victime.Text) then
- for i,v in pairs(game.Players:GetChildren()) do
- local ple = string.lower(string.sub(v.Name,1,letters))
- EKick(v.Name)
- end
- end
- end
- owner
- end)
Roblox Slaying Simulator Codes
Slaying Simulator Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.
Other Roblox Guides:
Make sure to check back often because we’ll be updating this post whenever there’s more codes!
Slaying Simulator Codes (Active)
The following is a list of all the different codes and what you get when you put them in.
- Codes! – Redeem this codes to earn 100 Gems.
- Auraz – Redeem this code to earn 1,000 Gems.
Slaying Simulator Codes (Out of Date)
The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!
- None.
Boombox Codes For Roblox 2019
How to Redeem Codes in Slaying Simulator
If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.
If you’re not sure how to do this, please follow the instructions below: Free roblox rap.
- Find “Twitter” button left side of your screen and click this button.
- A screen will be opened.
- Type codes from above to the blank area. (you can copy paste these codes)
- Hit “Submit” button to use codes.
Welcome to Slaying Simulator!
Welcome to Slaying Simulator! Fight enemies to collect gems and experience to level up! Open eggs to unlock awesome new pets that can help you out in your journey!
Codes For Simulator Roblox
Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.
It’s end. I hope “Roblox Slaying Simulator Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.