Danganronpa Trigger Happy Havoc Ps3

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Danganronpa: Trigger Happy Havoc

Also known as: Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei (JP)
Developers: Spike Chunsoft, Abstraction Games (Windows & PS4)
Publishers: Spike Chunsoft, NIS America
Platforms: PlayStation Vita, Windows, PlayStation 4
Released internationally: Feburary 18, 2016 (Windows)
Released in JP: October 10, 2013 (Vita)
Released in US: February 11, 2014 (Vita)
Released in EU: February 14, 2014 (Vita)

This game has unused graphics.
This game has unused sounds.
This game has unused text.

This article has just been started and needs the articlebasics added.
Help us out and add them.
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Knife-in-gut action.

Danganronpa: Trigger Happy Havoc is a PlayStation Vita and Windows port of the PlayStation Portable game Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei.

HappyHappy
To do:
Sprites of Byakuya Togami without glasses, demo leftovers (both higher resolution than PSP version), and an early unused close-up of Monokuma's face.

More for Danganronpa: Trigger Happy Havoc Explore more games and downloadable content for Danganronpa: Trigger Happy Havoc! Download this avatar to add to your PSN Online ID. To use this downloaded avatar: 1) Select the PSN icon on the PlayStation®3 XMB™ Menu and then choose 'Account Management'. 2) Select 'Account. Dangan Ronpa: Trigger Happy Havoc is basically the first Dangan Ronpa (originally released for the PSP) remade for the Vita and localised by the wonderful NIS America. The premise behind the game is this: you play as one Makoto Naegi an average teenager who has just been invited to study at Hope's Peak Academy, a prestigious school where.

  • 1Unused Audio
  • 2Unused Graphics
  • 3Unused Text
  • 4Unused Textures
  • 5Unused Rooms

Unused Audio

Dubbed Monokuma Demo Lines

Despite no official English release of the demo existing, Monokuma's lines for the demo were dubbed. The first three were reused at the end of the PlayStation VR demo Cyber Danganronpa VR: The Class Trial.

AudioTranscript
Hold on just a second!
That's it! I can't let this go on any further! Because... because...
Because this is just the demo!
Puhuhuhuhuhu! I look forward to admitting you to the real thing!
Hahahaha! Hahahahahaha!

Unused Graphics

Alter Ego Class Trial Mugshots

Alter Ego has mugshots for both Class Trial discussions and Nonstop Debates, despite never participating in a class trial.

Dormitories Third Floor

This seemingly temporary art for a third floor of the dormitories on the map exists, though in the final game only the first two floors of the dormitories are accessible.

This floor seems to be almost identical to the first floor with some differences.

TranscriptionTranslation
寄宿舎3FDormitories 3F

Trial Version

The original demo was included in Japanese versions of the Danganronpa 1.2 Reload bundle, but has never been released in English. Despite this, a 'Trial Version' header using the font used for chapter headers in the English localization is present.

Unused Text

Map Floors

To do:
See if it's possible to access the 3rd floor of the dorms on the map without the game crashing. Also see if we can figure out if there's a way to hack the map open during trials.

Several strings for the map exist in 17_FloorName.pak and 18_MapName.pak, referring to floors and rooms that cannot be seen on the map in the final game.

StringNotes
Floor. In the final game, the dormitories only have two floors. A temporary map graphic for this floor exists.
Floor. It's unknown what 'Monokuma Zone' could be referring to. It could be related to the unused map room entries for the trial courtroom and the execution grounds.
Room. Appears several times. In the final game, the map cannot be opened during class trials. May be related to the 'Monokuma Zone'.
Room. Appears several times. It can be assumed this would appear alongside the Class Trial Courtroom. In the final game, the map cannot be opened during class trials and all of the executions appear to take place in different locations.

Unused Textures

Early Dead Sayaka

bg_122.pak contains an early version of Sayaka in her death pose. This appears to actually be a render of a 3D model, though it has yet to be drawn over and blood and other details such as the knife have not been drawn on.

Early
Final

Numbered Placeholders

Images kotodama_icn_140.tga to kotodama_icn_149.tga appear to be placeholders with numbers drawn on them.

Placeholder Monokuma Bomb

bg_006.pak contains a placeholder graphic for the Monokuma Bomb from Chapter 5. The name of the file and text on the graphic translates to 'Bomb'. It has no transparency.

Placeholder Kiyotaka

bg_049.pak contains a placeholder texture of a crudely drawn dead body. The text translates to 'Ishimaru's corpse.' It was likely used as a placeholder for chapter 3.

Placeholder Toko

bg_049.pak contains a placeholder image of a crudely drawn body curled up on the floor. The text translates to 'passed out Fukawa.' It was likely used as a placeholder for chapter 3.

Placeholder Monokuma Monitor

This graphic can be found in many of the testing rooms. It appears to be the texture of the front of the final Monokuma Monitor with an image of Monokuma superimposed onto the 'screen' part. Unlike the final Monokuma monitor, which uses a render of a 3D model (usually at an angle), this graphic appears completely flat on the wall. It has no transparency.

Placeholder Workout Room Posters

Located in bg_027.pak and bg_028.pak are placeholder versions of the posters used in the male and female workout rooms.

Tornado

Placeholder
Final

Yukyon

Placeholder
Final

Unused Rooms

Testing Room

In bg_000.pak, an empty white box room can be found. This room has many different copies throughout the game's files, each one containing different objects for testing. The textures for it are labeled dummy_floor_00 and dummy_wall_00. Unfortunately, none of these rooms have their scripts present.

The Danganronpa series
PlayStation PortableDanganronpa: Kibou no Gakuen to Zetsubou no Koukousei • Super Danganronpa 2: Sayonara Zetsubou Gakuen
PlayStation VitaDanganronpa: Trigger Happy Havoc • Danganronpa 2: Goodbye Despair • Danganronpa Another Episode: Ultra Despair Girls • Danganronpa V3: Killing Harmony
PlayStation 4Danganronpa: Trigger Happy Havoc • Danganronpa 2: Goodbye Despair • Danganronpa V3: Killing Harmony
WindowsDanganronpa: Trigger Happy Havoc • Danganronpa 2: Goodbye Despair • Danganronpa V3: Killing Harmony (Demo Version)
iOSDanganronpa: Unlimited Battle
Retrieved from 'https://tcrf.net/index.php?title=Danganronpa:_Trigger_Happy_Havoc_(PlayStation_Vita,_PlayStation_4,_Windows)&oldid=841102'
Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Danganronpa: Trigger Happy Havoc

Also known as: Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei (JP)
Developers: Spike Chunsoft, Abstraction Games (Windows & PS4)
Publishers: Spike Chunsoft, NIS America
Platforms: PlayStation Vita, Windows, PlayStation 4
Released internationally: Feburary 18, 2016 (Windows)
Released in JP: October 10, 2013 (Vita)
Released in US: February 11, 2014 (Vita)
Released in EU: February 14, 2014 (Vita)

This game has unused graphics.
This game has unused sounds.
This game has unused text.

This article has just been started and needs the articlebasics added.
Help us out and add them.
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Knife-in-gut action.
Happy

Danganronpa: Trigger Happy Havoc is a PlayStation Vita and Windows port of the PlayStation Portable game Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei.

To do:
Sprites of Byakuya Togami without glasses, demo leftovers (both higher resolution than PSP version), and an early unused close-up of Monokuma's face.
  • 1Unused Audio
  • 2Unused Graphics
  • 3Unused Text
  • 4Unused Textures
  • 5Unused Rooms

Unused Audio

Dubbed Monokuma Demo Lines

Despite no official English release of the demo existing, Monokuma's lines for the demo were dubbed. The first three were reused at the end of the PlayStation VR demo Cyber Danganronpa VR: The Class Trial.

AudioTranscript
Hold on just a second!
That's it! I can't let this go on any further! Because... because...
Because this is just the demo!
Puhuhuhuhuhu! I look forward to admitting you to the real thing!
Hahahaha! Hahahahahaha!

Unused Graphics

Alter Ego Class Trial Mugshots

Alter Ego has mugshots for both Class Trial discussions and Nonstop Debates, despite never participating in a class trial.

Dormitories Third Floor

This seemingly temporary art for a third floor of the dormitories on the map exists, though in the final game only the first two floors of the dormitories are accessible.

This floor seems to be almost identical to the first floor with some differences.

TranscriptionTranslation
寄宿舎3FDormitories 3F

Trial Version

The original demo was included in Japanese versions of the Danganronpa 1.2 Reload bundle, but has never been released in English. Despite this, a 'Trial Version' header using the font used for chapter headers in the English localization is present.

Unused Text

Map Floors

To do:
See if it's possible to access the 3rd floor of the dorms on the map without the game crashing. Also see if we can figure out if there's a way to hack the map open during trials.

Several strings for the map exist in 17_FloorName.pak and 18_MapName.pak, referring to floors and rooms that cannot be seen on the map in the final game.

StringNotes
Floor. In the final game, the dormitories only have two floors. A temporary map graphic for this floor exists.
Floor. It's unknown what 'Monokuma Zone' could be referring to. It could be related to the unused map room entries for the trial courtroom and the execution grounds.
Room. Appears several times. In the final game, the map cannot be opened during class trials. May be related to the 'Monokuma Zone'.
Room. Appears several times. It can be assumed this would appear alongside the Class Trial Courtroom. In the final game, the map cannot be opened during class trials and all of the executions appear to take place in different locations.

Unused Textures

Early Dead Sayaka

bg_122.pak contains an early version of Sayaka in her death pose. This appears to actually be a render of a 3D model, though it has yet to be drawn over and blood and other details such as the knife have not been drawn on.

Early
Final

Numbered Placeholders

Images kotodama_icn_140.tga to kotodama_icn_149.tga appear to be placeholders with numbers drawn on them.

Placeholder Monokuma Bomb

bg_006.pak contains a placeholder graphic for the Monokuma Bomb from Chapter 5. The name of the file and text on the graphic translates to 'Bomb'. It has no transparency.

Placeholder Kiyotaka

bg_049.pak contains a placeholder texture of a crudely drawn dead body. The text translates to 'Ishimaru's corpse.' It was likely used as a placeholder for chapter 3.

Placeholder Toko

bg_049.pak contains a placeholder image of a crudely drawn body curled up on the floor. The text translates to 'passed out Fukawa.' It was likely used as a placeholder for chapter 3.

Placeholder Monokuma Monitor

This graphic can be found in many of the testing rooms. It appears to be the texture of the front of the final Monokuma Monitor with an image of Monokuma superimposed onto the 'screen' part. Unlike the final Monokuma monitor, which uses a render of a 3D model (usually at an angle), this graphic appears completely flat on the wall. It has no transparency.

Placeholder Workout Room Posters

Located in bg_027.pak and bg_028.pak are placeholder versions of the posters used in the male and female workout rooms.

Tornado

Placeholder
Final

Yukyon

Placeholder
Final

Play Danganronpa Trigger Happy Havoc

Unused Rooms

Danganronpa Trigger Happy Havoc Ps Vita

Testing Room

In bg_000.pak, an empty white box room can be found. This room has many different copies throughout the game's files, each one containing different objects for testing. The textures for it are labeled dummy_floor_00 and dummy_wall_00. Unfortunately, none of these rooms have their scripts present.

The Danganronpa series
PlayStation PortableDanganronpa: Kibou no Gakuen to Zetsubou no Koukousei • Super Danganronpa 2: Sayonara Zetsubou Gakuen
PlayStation VitaDanganronpa: Trigger Happy Havoc • Danganronpa 2: Goodbye Despair • Danganronpa Another Episode: Ultra Despair Girls • Danganronpa V3: Killing Harmony
PlayStation 4Danganronpa: Trigger Happy Havoc • Danganronpa 2: Goodbye Despair • Danganronpa V3: Killing Harmony
WindowsDanganronpa: Trigger Happy Havoc • Danganronpa 2: Goodbye Despair • Danganronpa V3: Killing Harmony (Demo Version)
iOSDanganronpa: Unlimited Battle
Retrieved from 'https://tcrf.net/index.php?title=Danganronpa:_Trigger_Happy_Havoc_(PlayStation_Vita,_PlayStation_4,_Windows)&oldid=841102'